1 .@l = BaseLevel;
2 .@a = getskilllv("TK_HPTIME");
3 bonus bShortAtkRate,1*.@a;
4 bonus2 bAddClass,Class_ALL,5;
5 if (.@l>=105) {
6 bonus2 bAddClass,Class_ALL,10;
7 bonus2 bSkillAtk,"SJ_PROMINENCEKICK",25;
8 bonus2 bSkillAtk,"SJ_SOLARBURST",25;
9 if (.@l>=110) {
10 bonus bShortAtkRate,10;
11 bonus2 bAddSize,Size_ALL,15;
12 if (.@l>=115) {
13 bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15;
14 bonus2 bSkillAtk,"SJ_SOLARBURST",15;
15 }
16 }
17 } |